Senior software developer with over 20 years of professional experience. I began coding 27 years ago at the age of 16 using Visual Basic 6, creating chess games, FTP/HTTP/mail clients, and 3D animations replicating the iconic rain effect from The Matrix, earning online awards from PlanetSourceCode and VBFrance. In those early years and throughout the beginning of my career, I also developed various websites and promotional games in HTML, Flash, and other content management systems using PHP/MySQL.
I then gave my full attention to Flash, creating award-winning experiences such as The Prototype Experience with the team at 1MD, implementing Facebook in an interactive video game trailer for the first time or Sony Ericsson SoundQuest at Reed.be, a groundbreaking project leveraging GPU-accelerated graphics on Flash, among the first of its kind. I worked on many other projects, pushing web technologies as far as we could, developing tools such as tweening engines, collision systems, and a 2D GPU-Accelerated Game Engine (ND2Dx, available on GitHub) along with an integrated IDE (WorldGameMaker) for building games and mobile experiences.
Beyond Flash, I also worked on Unity projects (C#), including party games and a turn-based multiplayer game (Mask Of War).
Today, I specialize in building interactive applications, using a wide range of technologies, including web development frameworks (Vue, React), programming languages (JavaScript, TypeScript, C#, Haxe and others), and graphic/rendering tools (Canvas, WebGL, Unity). While not my primary focus, I also have extensive experience in developing both microservices and monolithic backend systems in a variety of languages (Node JavaScript, Deno TypeScript, PHP, SQL, C#).
I adapt quickly and naturally to new languages, frameworks, or entire systems. I love discovering new concepts, solving problems, creating solutions, being creative and inventive, identifying business and client needs, and understanding a project as a whole.
My ability to see the big picture, both from a business and technical perspective, allows me to challenge ideas in a practical and constructive manner, with a strong understanding of the needs and capabilities of the different actors involved.
I'm passionate about building products, whether it's a game, a website / mobile app full of animations, a recruitment system using Artificial Intelligence or a full stack project that allows customers to create and send highly secure digital certificates using a template editor built from scratch right from their web browser.
I watch the advancement of AI with wonder, imagining how it will redefine our roles in society.
Feel free to reach out if you'd like to discuss technology, creativity, or exciting new opportunities.
I have always been fascinated by movies ever since I saw Star Wars. I saw the making of it on video when I was probably 9 years old. Since then, I keep reading about it, I watch behind the scenes, send emails to directors whose films moved me (they answer sometimes :)) and write down ideas.
In 2005, I left with my backpack for two years and a half. I worked in farms and travelled for a year in Australia and then took a plane to Singapore, not really knowing where I was going. I didn't have a plan, nor a place to stay. From there, and during a year and a half, I made my way through Malaysia, Thailand, Cambodia, Vietnam, Laos, Myanmar (Burma), China, Thibet, Nepal and India. Since then, I try to leave once or twice a year for just a couple of weeks. I like meeting new people, hearing their stories, telling them mines. Meeting people that generally travel alone is a very peculiar experience that nourishes me deeply.
I play piano since I'm little. Mostly self-educated, I like to play personal things. I compose from time to time, whether directly on my piano or via my computer. I was part of a small band several years ago. We went on radio. I also play guitar, a bit.
I need exercise even if I don't do as much as I want. I do yoga almost every day, alone and with a teacher. In my youth, I played basketball and football. I also did kung-fu for 6 years. I plan to rehabilitate them in the near future, step by step.
I draw what crosses my mind: game ideas, characters, project, all sorts of concepts but mainly oriented towards games and apps. I never really pushed that part of me as I did with programming or even maybe music but I think that this side of me brings a lot to everything I undertake.