Senior Full Stack Developer with over 20 years of professional experience delivering full-fledged web, mobile, and desktop applications. I take projects from concept to deployment, with a focus on technical architecture, development, user experience, and business alignment. I support and improve existing systems through redesign, optimization, and debugging, and adapt them to meet evolving technical or business requirements.
Technical strengths: Vue.js, React, Unity, TypeScript, C#, Haxe, JavaScript, HTML/CSS, SQL, Node.js, Deno, Web3.js, Ethers.js Adapt easily to Java, Python, Dart, and other object-oriented languages. Also experienced with: Photoshop, Animate, Figma, Illustrator, Acid, Reason, SoundForge and many other creative softwares.
I've worked accross various industries including tech, gaming, creative agencies and business platforms; building tools, interactive applications and scalable systems tailored to end-user needs.
Feel free to reach out to discuss ideas, technology, creativity, AI, or new opportunities.
WorldGameMaker is a tool that I first created to allow our team at reed.be to build levels for a game we were developing for Sony Ericsson. The game was SoundQuest. I had the feeling the flash editor was not gonna be enough to do what we needed to do. On top of that, we wanted to use the new Stage3D technology (basically having access to the graphic card shaders). I needed an IDE that would allow me to create all sorts of animated things as well as having a basic physics system. First I tried building my own. It worked for some very small projects but I eventually switched to Nape, a professional and open source physics engine.
Development of an entire IDE that leverages the functionnality and power of my Stage3D + ActionScript 3 engine: ND2Dx
Component System
Dynamic Loading of Action Script Code into the IDE
Dynamic properties editor
Customizable
Run and Debug game inside IDE
Publish game to multiple platforms using AIR
Allows the creation of mobile and desktop Apps & Games