Senior software developer with over 20 years of professional experience. I began coding 27 years ago at the age of 16 using Visual Basic 6, creating chess games, FTP/HTTP/mail clients, and 3D animations replicating the iconic rain effect from The Matrix, earning online awards from PlanetSourceCode and VBFrance. In those early years and throughout the beginning of my career, I also developed various websites and promotional games in HTML, Flash, and other content management systems using PHP/MySQL.
I then gave my full attention to Flash, creating award-winning experiences such as The Prototype Experience with the team at 1MD, implementing Facebook in an interactive video game trailer for the first time or Sony Ericsson SoundQuest at Reed.be, a groundbreaking project leveraging GPU-accelerated graphics on Flash, among the first of its kind. I worked on many other projects, pushing web technologies as far as we could, developing tools such as tweening engines, collision systems, and a 2D GPU-Accelerated Game Engine (ND2Dx, available on GitHub) along with an integrated IDE (WorldGameMaker) for building games and mobile experiences.
Beyond Flash, I also worked on Unity projects (C#), including party games and a turn-based multiplayer game (Mask Of War).
Today, I specialize in building interactive applications, using a wide range of technologies, including web development frameworks (Vue, React), programming languages (JavaScript, TypeScript, C#, Haxe and others), and graphic/rendering tools (Canvas, WebGL, Unity). While not my primary focus, I also have extensive experience in developing both microservices and monolithic backend systems in a variety of languages (Node JavaScript, Deno TypeScript, PHP, SQL, C#).
I adapt quickly and naturally to new languages, frameworks, or entire systems. I love discovering new concepts, solving problems, creating solutions, being creative and inventive, identifying business and client needs, and understanding a project as a whole.
My ability to see the big picture, both from a business and technical perspective, allows me to challenge ideas in a practical and constructive manner, with a strong understanding of the needs and capabilities of the different actors involved.
I'm passionate about building products, whether it's a game, a website / mobile app full of animations, a recruitment system using Artificial Intelligence or a full stack project that allows customers to create and send highly secure digital certificates using a template editor built from scratch right from their web browser.
I watch the advancement of AI with wonder, imagining how it will redefine our roles in society.
Feel free to reach out if you'd like to discuss technology, creativity, or exciting new opportunities.
WorldGameMaker is a tool that I first created to allow our team at reed.be to build levels for a game we were developing for Sony Ericsson. The game was SoundQuest. I had the feeling the flash editor was not gonna be enough to do what we needed to do. On top of that, we wanted to use the new Stage3D technology (basically having access to the graphic card shaders). I needed an IDE that would allow me to create all sorts of animated things as well as having a basic physics system. First I tried building my own. It worked for some very small projects but I eventually switched to Nape, a professional and open source physics engine.
Development of an entire IDE that leverages the functionnality and power of my Stage3D + ActionScript 3 engine: ND2Dx
Component System
Dynamic Loading of Action Script Code into the IDE
Dynamic properties editor
Customizable
Run and Debug game inside IDE
Publish game to multiple platforms using AIR
Allows the creation of mobile and desktop Apps & Games