Senior Full Stack Developer with over 20 years of professional experience delivering full-fledged web, mobile, and desktop applications. I take projects from concept to deployment, with a focus on technical architecture, development, user experience, and business alignment. I support and improve existing systems through redesign, optimization, and debugging, and adapt them to meet evolving technical or business requirements.
Technical strengths: Vue.js, React, Unity, TypeScript, C#, Haxe, JavaScript, HTML/CSS, SQL, Node.js, Deno, Web3.js, Ethers.js Adapt easily to Java, Python, Dart, and other object-oriented languages. Also experienced with: Photoshop, Animate, Figma, Illustrator, Acid, Reason, SoundForge and many other creative softwares.
I've worked accross various industries including tech, gaming, creative agencies and business platforms; building tools, interactive applications and scalable systems tailored to end-user needs.
Feel free to reach out to discuss ideas, technology, creativity, AI, or new opportunities.
ND2Dx is a very fast and optimized 2D GPU Accelerated game enging using Stage3D written in ActionScript 3. It leverages the GPU (and its shaders) to accelerate the rendering of the graphics and uses plenty of optimization techniques to get the best out of it.
It powers the WorldGameMaker editor.
It is extremely fast, way faster than Starling (Adobe)
It features a full blown Display List hierarchy for 2D elements using a double linked list approach to achieve very fast traversal and modification of the list.
Tinting, blendmodes, color transforms, pivot points, scale and size of 2D sprites
Animated sprites
Scenes
2D Camera
Very optimized batching techniques to render as many objects on screen using optimized shader code
Full mouse support with very fast event system using Signals
Bitmap Fonts
Fully integrated component system that has almost zero cost
Full material system
A 2.5 D rendering feature
A complete animation system that is extremelly versatile and fast
A highly optimized code using the various ways the ActionScript3 VM was functionning to get the most out of it.