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Thomas John

Senior Software Developer

Freelancer Open to opportunities
Senior software developer with over 20 years of professional experience. I began coding 27 years ago at the age of 16 using Visual Basic 6, creating chess games, FTP/HTTP/mail clients, and 3D animations replicating the iconic rain effect from The Matrix, earning online awards from PlanetSourceCode and VBFrance. In those early years and throughout the beginning of my career, I also developed various websites and promotional games in HTML, Flash, and other content management systems using PHP/MySQL.

I then gave my full attention to Flash, creating award-winning experiences such as The Prototype Experience with the team at 1MD, implementing Facebook in an interactive video game trailer for the first time or Sony Ericsson SoundQuest at Reed.be, a groundbreaking project leveraging GPU-accelerated graphics on Flash, among the first of its kind. I worked on many other projects, pushing web technologies as far as we could, developing tools such as tweening engines, collision systems, and a 2D GPU-Accelerated Game Engine (ND2Dx, available on GitHub) along with an integrated IDE (WorldGameMaker) for building games and mobile experiences.

Beyond Flash, I also worked on Unity projects (C#), including party games and a turn-based multiplayer game (Mask Of War).

Today, I specialize in building interactive applications, using a wide range of technologies, including web development frameworks (Vue, React), programming languages (JavaScript, TypeScript, C#, Haxe and others), and graphic/rendering tools (Canvas, WebGL, Unity).
While not my primary focus, I also have extensive experience in developing both microservices and monolithic backend systems in a variety of languages (Node JavaScript, Deno TypeScript, PHP, SQL, C#).

I adapt quickly and naturally to new languages, frameworks, or entire systems.
I love discovering new concepts, solving problems, creating solutions, being creative and inventive, identifying business and client needs, and understanding a project as a whole.

My ability to see the big picture, both from a business and technical perspective, allows me to challenge ideas in a practical and constructive manner, with a strong understanding of the needs and capabilities of the different actors involved.

I'm passionate about building products, whether it's a game, a website / mobile app full of animations, a recruitment system using Artificial Intelligence or a full stack project that allows customers to create and send highly secure digital certificates using a template editor built from scratch right from their web browser.

I watch the advancement of AI with wonder, imagining how it will redefine our roles in society.

Feel free to reach out if you'd like to discuss technology, creativity, or exciting new opportunities.
  • I started developing smart contracts on the Binance Smart Chain (Solidity) for myself. I had serveral ideas that I wanted to try to implement and see if it could work. Ideas that had sometimes a link to my then job (SmartCertificate) as we also store hashes of document on the blockchain.
  • I explored the different toolsets at the time as well as some of the patterns that are used (such as the Diamon proxy pattern) as I really needed to be able to update a contract (the blockchain is known to be immutable)
  • We never used any of what I experimented with because the blockchain at the time was still very inefficient and lacking many things that would make a technology usable for the common user.
  • I used HarHat and Truffle. Mainly on the BSC blockchain for its very low transaction fees (at the time compared to ethereum)