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Thomas John

Senior Software Developer

Freelancer Open to opportunities
Highly qualified software developer with over 20 years of professional experience. I began coding 27 years ago at the age of 16, creating chess games, FTP/HTTP/mail clients, and 3D animations that emulated the rain effect from The Matrix, earning me several online awards. In those early years and throughout the beginning of my career, I also developed various websites and promotional games in HTML, Flash, and other content management systems using PHP/MySQL.

Today, I specialize in building interactive applications, using whatever technologies are necessary to achieve the desired outcome (HTML, JavaScript, TypeScript, CSS, Vue, React, C#, Unity, Haxe, ActionScript, Canvas, OpenGL). I'm equally skilled in developing both microservices and monolithic backend systems in a variety of languages (C#, Node JavaScript, Deno TypeScript, PHP, SQL).

I adapt quickly to new technologies, whether they involve new languages, frameworks, or entire systems.
I excel at understanding new concepts, solving problems, identifying business and client needs, and maintaining a clear vision of how things work.

My ability to see the big picture, both from a business and technical perspective, allows me to challenge ideas in a practical and constructive manner, with a strong understanding of the needs and capabilities of the different actors involved.

I'm passionate about building products, whether it’s enabling customers to send digital certificates, create templates, draw on canvases, design interactive slideshows, optimize recruitment workflows with AI, or animate elements for highly interactive apps and video games. I approach system building and improvement with a clear and structured mindset, always eager to learn, driven by curiosity and creativity.
An online campaign to highlight Easy transfer, the payment function to Belgian mobile phone numbers. The campaign offers impatient creditors the chance to set a 'debt recovery specialist' on the trail of their debtors, or family and friends who are late on a payment.
Screenshot of WorldGameMaker being used to develop PaybackTime
Become the greatest magician in this unique, fun and frantic Memory Game with Physics for all ages ! 3 totally different modes to play. Multiple items and boosters with unique effects on gameplay. 35 levels to reach, a skill tree, +100 achievements, +80 challenges and 7 trophies to unlock !
This is a quick made video showing the new Nape Physics integration into the editor, as well as the new Particle Renderer and the new UI System.
Trailer of game Space Cropper 2. An Ultimate Qix / Volfied type of game.
Facebook game for Sony Ericsson leveraging Stage3d, entirely made using WorldGameMaker.